Relevant Professional Experience:

CastAR Sound Design Contractor:  Salt Lake City, UT                                                                                         June 2017 – June 2017

Augmented Reality Game (Unannounced):  Created sound effects using Sony Vegas Pro and ProTools. Made music compositions in Fruity Loops with East West and Kontakt VSTs.

Electronic Arts Audio Artist:  Salt Lake City, UT                                                                                                      July 2014 – April 2017

Secret Life of Pets: Unleashed - iOS/Android: Worked and cooperated with an outsourcing team to get audio assets and music. Took over all audio aspects once game was released. Creating sound assets using foley, Sony Vegas Pro, and Sound Forge. Implementing sounds into Unity via Unity Audio Controller. 

Minions Paradise - iOS/Android: Creating sound assets using foley, Sony Vegas Pro, and Sound Forge. Making music and sound systems within FMOD Studio for in-game mini games, music stingers, and audio functionality. Implementing sounds into Unity via FMOD Studio. 

Electronic Arts Mythic Entertainment Audio Intern:  Fairfax, VA                                                                   January 2013 – April 2013

Ultima Forever – iOS:  Designed sound effects using foley, Sony Vegas Pro, and Sound Forge. Composed music using Sibelius 7 and Reaper.  Integrated sound using Wwise. Conducted video and voice editing for studio interviews. Helped direct voice actors as well as edited and implemented VO.

Warhammer Online: Wrath of Heroes – Windows: Constructed sound effects using foley, Sony Vegas Pro, and Sound Forge for characters and gameplay. Integrated sound using Wwise.

Skills:

  • Sony Vegas Pro
  • Sound Forge
  • FMOD Studio
  • Wwise
  • Unity3D
  • Reaper
  • Fruity Loops
  •  Sibelius
  • Basehead
  • VSTs (Native Instruments, Kontakt, East West)
  • Plug-ins (iZotope, Waves)
  • Perfoce
  • Source Tree/Git
  • JIRA
  • Hansoft
  • DevTrack
  • ProTools

Education:

University of Utah – Salt Lake City, Utah                                                                                                                 

Master of Fine Arts in Entertainment Arts and Engineering:                                                                                                      May 2013

 

University of Utah – Salt Lake City, Utah

Bachelor of Fine Arts in Entertainment Arts and Engineering:                                                                                                   May 2011

·  Awarded the “Fine Arts Advisory Board Scholarship” for film and media arts in 2010

 

Course Projects:

Senior Project Masters Class - University of Utah                                                                                             August 2012 – May 2013

Was a part of a small team called “Origamers International” and developed the mobile game called Race of the Zodiac for Android devices. Created musical scores, sound effects, 3D modeled environments and characters, and rigged and animated characters.

Senior Project Bachelors Class - University of Utah                                                                                          August 2010 – May 2011

Was a part of a small team called “Turtle Toss Studio” and built a game called Minions!  for the XBOX 360 market. Created musical scores, voice overs, sound effects, 3D modeled environments, and developed a level design.